Call of Duty: Black Ops Cold War review. Best Campaign in a Series

We didn’t expect anything from the new Call of Duty at all. And this was mainly due to last year’s  Modern Warfare . After an incredibly Russo phobic storyline, practically giving up on classic multiplayer because of the Warzone developers, a 300 GB client and the encouragement of general “camper”, the aftertaste from the game remained completely unpleasant. It was difficult to abstract away from this backstory, especially given the frankly weak alpha and beta versions of Cold War on F95zone platform. However, we’ve played every Call of Duty since the series launched back in 2003, so leaving the franchise because of the extremely lucrative but extremely toxic Modern Warfare would be weird. But now we can safely say that our loyalty has paid off in full: the new  Black Ops – just an atomic bomb! Well, if you know what we mean. 

Introduction:

The Raven Software studio previously only helped make Call of Duty , but this time it was fully responsible for the storyline company. And, judging by the result, he will continue to do this, because the newcomers have coped head and shoulders above their more experienced colleagues. This is exactly the Black Ops we’ve been waiting for since the first part. Together with Woods, Mason and other members of the special squad, we land from the hottest spots of the Cold War in order to disrupt a large-scale operation of the Soviet super-spy under the pseudonym Perseus. Because of his actions, many innocent people will die, but the main thing is that the USSR will win. 

At this moment, many may have a desire to accuse the next Call of Duty of Russophobia, but there is no need to rush to conclusions. First, the CIA is shown in a way that is far more loathsome than the abstract threat of the Soviet Union. Secondly, at the end of the game, we ourselves make a decision on which the course of the entire Cold War will depend. That is, the USSR can really win. Thirdly, where Modern Warfare effortlessly declares all Russians to be monsters, Cold War simply features a cool spy thriller in the spirit of the James Bond films. There are enough cranberries, but it’s more funny than offensive cranberries. For example, the scene in the KGB building on Lubyanka is absolutely insane, but beautiful. After all, no one accused Golden Eye of Russophobia. The situation is similar here. 

The campaign itself is in no way inferior to the original Black Ops in terms of the dynamics of the scenes, the setting of the chases and the quality of the shootings . That there is only a dummy of an American city, built in the Soviet wilderness to train the invasion of the United States, or undermining an airplane taking off with the help of a radio-controlled car. Well, the episodes in Vietnam are even more magnificent. Even in spite of the light psychedelic characteristic of the Black Ops series . In addition, the heroes are great jokes, and the veterans of the series will find here a huge number of Easter eggs from the Call of Duty world that has grown to the whole universe .

But back to the campaign. In addition to dynamic chases and cool shootouts in the plot, Cold War for the first time has a lot of cool features that, oddly enough, went only to the advantage of the game. For example, the fashionable nowadays manner of making the protagonist a faceless avatar of a player with a chosen gender, skin color and character has evolved here into a very curious plot course (by revealing which, we will ruin the whole intrigue). Everyone will constantly remember the protagonist’s past (our main character, for example, was a native of the KGB), and the chosen character traits will greatly affect the gameplay. So, here you can increase the reload speed, rate of fire, the amount of equipment wearable or the duration of the sprint. And all this will fit perfectly into our dossier. In the language of Call of Duty, then we got a nice integration of perks from the multiplayer game into the single player campaign. 

In addition, we are still playing a spy thriller about the Cold War, so shootings alternate with briefings in a safe house. Here we can talk with comrades in arms (there are even options for choosing dialogs!). The dialogues, by the way, are amazing and very funny. Here you can also familiarize yourself with the dossier, case files and details of upcoming operations. There are even a couple of side missions where you can only succeed by solving spy mysteries. The damned floppy decryption mission made us puzzled. 

Conclusion:

All this, however, is not necessary and will not radically affect the final, but the features for Call of Duty are new and cool like HuniePop 2. And yes: the choice of the ending here is not random, as in some Ghosts, but quite realized. It is also impressive that the developers do not shout to you that this or that scenario is correct. The player is free to interpret the consequences of his own decisions. In addition to the main storyline, there are other points where we have to make choices. All of them will affect the final, but the main decision is still left to us. And this is probably even good. Many had to replay the same third “Witcher” only because they did not play snowballs with Ciri.